
New York, USA Fri, Sep 29, 2023 at 4:00 pm EDT
Chicago, USA Fri, Sep 29, 2023 at 3:00 pm CDT
Denver, USA Fri, Sep 29, 2023 at 2:00 pm MDT
Los Angeles, USA Fri, Sep 29, 2023 at 1:00 pm PDT
London, United Kingdom Fri, Sep 29, 2023 at 9:00 pm BST
Paris, France Fri, Sep 29, 2023 at 10:00 pm CEST
Beijing, China Sat, Sep 30, 2023 at 4:00 am CST
Seoul, South Korea Sat, Sep 30, 2023 at 5:00 am KST
Tokyo, Japan Sat, Sep 30, 2023 at 5:00 am JST
Melbourne, Australia Sat, Sep 30, 2023 at 6:00 am AEST
UTC, Time Zone Fri, Sep 29, 2023 at 8:00 pm
Celebrating 50 years of art-tech experimentation, the SIGGRAPH 2023 Art Gallery theme “Time Capsules: Discovering the Undiscovered” consists of compelling digital and technologically mediated artworks that reflect the idea of time capsules. This session offers an excellent opportunity to engage with the artists featured in the SIGGRAPH 2023 Art Gallery, as they discuss their work, creative processes, and the influences that have shaped their artistic journeys.
Returning the Gaze: Robotic Installation for Milan Fashion Week
Industrial robots have long been used for manufacturing and research purposes around the world. More recently they have also been used in the fields of art, performance, dance, and interaction design, where they have served as a collaborator, autonomous agent, and, in some cases, as an extension of the artist. This project explores how a robotic extension could engage with the critical feminist issue of “the male gaze.” In doing so, it provides a brief theoretical context to the notion of the gaze in the context of visual culture and feminism. Finally, it illustrates the application of such a critical concept through the example of a robotic installation developed by the author for Milan Fashion Week in collaboration with Universal Robots. It engages with ways in which robots might extend the gaze through to discourses of resistance, whereby the gaze could be used to empower those who typically face discrimination.
Conservation of Shadows
Time is instantaneously crystallized in space to form glistening trails of you and other creatures within this interactive mixed reality installation, with rustling sounds and mingling shadows as shared physical connections between the visible and invisible realms of a bio-inspired computational ecosystem.
Talking with Neurons
“Talking with Neurons” is an interactive installation that enables people to remotely connect with live neural tissues that mimic our nervous system. Audiences activate lab-grown neural circuits called neural organoids in an off-site lab through their vocal cues. The neurons respond to this stimulation by exhibiting patterns of activity that are subsequently translated into audiovisual representations. Essentially, people talk to the neurons, which then promptly respond to the audience.
Chthulucene
Since the beginning of the British Industrial Revolution, Humans have become an important force affecting the evolution of the environment. Scientists call it the “Anthropocene”, which summarizes the geological changes from this period. But after realizing the role of mankind, we once again placed ourselves at the center of the world. In this project, we try to imagine a world where human beings are not the only important actors in the world. Diverse species are intertwined and react upon each other.
ReCollection
ReCollection is an interactive AI art installation that assembles synthetic collective visual memories based on language input, blurring the boundaries between remembrance and imagination through intelligent system design and experimental visualization.
Yoon Chung Han is an interaction designer, multimedia artist, and researcher. Her researches include data visualization, biometric data visualization and sonification, a new interface for musical expression, and multimodal sensory user experience design. Her recent research focus was on multimodal interactions using body data, in particular on creating a personalized experience in media arts using biometric data visualization and sonification. Her works have been presented in many international exhibitions, conferences, and academic journals such as ACM SIGGRAPH, Japan media arts festival, ZKM, NIME, ISEA, IEEE VIS, ACM CHI, and Leonardo Art Journal. She holds a Ph.D. at the Media Arts and Technology, UC Santa Barbara, and currently is an Assistant Professor in Graphic Design at the Department of Design in the San Jose State University.
Rebecca Ruige Xu currently teaches computer art and animation at Syracuse University. Her artwork and research interests include experimental animation, visual music, artistic data visualization, interactive installations, digital performance, and virtual reality. Her recent work has been shown at: ISEA; Ars Electronica; SIGGRAPH Art Gallery; IEEE VIS Arts Program, Museum of Contemporary Art, Italy; Los Angeles Center for Digital Art, USA; FILE– Electronic Language International Festival, Brazil; International Digital Art Exhibition, China; Boston Cyberarts Festival, USA. Xu is the co-founder of the ChinaVIS Arts Program, Co-Chair of the IEEE VIS 2023 and 2024 Arts Program, and currently serves as Chair of the ACM SIGGRAPH Digital Arts Committee.