Selection of Works
The works will be selected by a panel of international experts, which will be formed to bring together a diverse set of backgrounds in art, curation, science and art+science collaboration.
The online gallery may also include curated works, which can be selected by the committee. These will be leading examples in the field, and may include works from the committee members and jurors.
Artists will be required to submit a short (approximately 100 word) synopsis of their work. We encourage artists to include any links to published scientific papers, data repositories, and scientist profiles that are directly linked to the creation of the submitted work in addition to their synopsis.
Criteria for Selection
- Aesthetic quality of the work.
- Novel use of digital techniques and visual mappings, artistic response and interpretation of the topic
- Creative interpretation of the topic
- Mathematical and computational phenomena, such as fractals and recursive algorithms are outside the scope of this exhibition, unless they are directly linked to the topic of reinterpreting science of the unseen.
- Use of public domain and fair use images are acceptable, but must be credited by the artists
http://science-unseen.siggraph.org
News:Science of the Unseen Opens
What goes unseen, unfelt, unheard? The artworks in Science of the Unseen: Digital Art Perspectives integrate science and art to amplify what may go unperceived in visual, social, and political registers.
Science and art express the echoes of our existence in the universe. The works featured here provide perspectives and insight into the awareness of the vital systems around us. Our hope is not to present the human mind as the center of all perception, but to combine the dynamics of human society with nonhuman ecologies, highlighting the infinite feedback systems that flow through our world.
The media the artists use here — including gameplay simulation, software engineering, performance, and video art — immerse the viewer in a world and collapse the limits of inside and outside. Art works in this exhibition challenge conceptions of interactivity, participation, and collaboration via both the media they use and how they approach the topic of research. The scientists, artists, and researchers extend the scope of their work outside of lab, studio, or library out into broader communities. By doing so, they create opportunities for viewers to experience their artwork, and together, the artist and viewer critically explore how art and science impact society.
This exhibition welcomed artistic interpretation and collaborations working from any discipline within art and science. Science of the Unseen: Digital Art Perspectives is an online exhibition coordinated by the ACM SIGGRAPH Digital Arts Community.
Science of the Unseen: Digital Art Perspectives brings together a group of digital artists who are united by their fascination with the complexities of scientific information which they explore in the inventive space of digital media. One might anticipate a sort of redundant uniformity in these explorations, however, in this diverse exhibition subject matter is where the similarity ends. The selected works all display a strong aesthetic, with the visual allure that entices audience while rewarding a contemplative experience. But the path is different for each artist and artist team. As a part of ACM SIGGRAPH, one of our goals is to share with our technical colleagues in computer science research the unexpected directions in digital imaging. Here they are — layers of unexpected and well executed art exploring the Science of the Unseen. We thank all of the many people who contributed to this exhibition, artists, reviewers, and volunteers. Most of all we thank Phil Gough and Lindsay Zackeroff, who shaped the exhibition with their own evolving visions and dedicated hard work.
Cynthia Beth Rubin
Chair, ACM SIGGRAPH Digital Art Community Committee
ACM SIGGRAPH Digital Arts Community Committee
Cynthia Beth Rubin, Chair
Jim Demmers
Sue Gollifer
Kathy Rae Huffman
Scottie Chih-Chieh Huang (黃 致傑)
John Hyatt
Bonnie Mitchell
Hye Yeon Nam
Janice T. Searleman
Website Design and Execution
Jim Demmers
Phil Gough
Print and Graphic Design
Jeanne Criscola
Michelle Devlin
Fernando Torres Idrovo
Hye Yeon Nam
Volunteers
Rianti Hidayat
Hanny Lu
Fernando Torres Idrovo
Additional Thanks To
David Arredondo
Gregory Garvey
No bio available.
Dr Phil Gough is a Senior Lecturer in Design in the Affective Interactions Lab in discipline of design, and the Program Director of the Major in Biological Design. He teaches between the Design Lab and School of Life and Environmental Sciences in biological design, creative coding, interaction design and data visualisation. His research at Westmead looks into applications of design-driven biology.