
https://dac.siggraph.org/speculative-futures/
This exhibition partnership is co-curated by Rebecca Xu and Bonnie Mitchell (for DAC ACM SIGGRAPH), Rewa Wright and Claire Tracey (for ISEA 2024 Meanjin/Brisbane). This project was supported by QUT Creative Industries Project student curatorial team personnel, Doris Ligon and Isabella Cort.

Rebecca Ruige Xu currently teaches computer art and animation at Syracuse University. Her artwork and research interests include experimental animation, visual music, artistic data visualization, interactive installations, digital performance and virtual reality. Her recent work has been shown at: ISEA; Ars Electronica; SIGGRAPH Art Gallery; IEEE VIS Arts Program, Museum of Contemporary Art, Italy; Los Angeles Center for Digital Art, USA; FILE– Electronic Language International Festival, Brazil; International Digital Art Exhibition, China; Boston Cyberarts Festival, USA.

Rewa Wright (the University of Newcastle, UK) has been working with augmented (AR) and mixed reality (MR) since 2012, and has 20 years of experience in various aspects of photographic, moving, and virtual image creation. Wright weaves together theory and practice in philosophy, cyberfeminism, interaction design, technoculture, camera-less photography, and artificial vision technologies with living plants and custom built software to examine the conditions of our relationship to computation, ecology and the body. Rewa is Māori from Ngati Taweke/Te Rarawa/Te Uri o Hau hapu of Aotearoa/New Zealand. Indigenous practices are emergent in their mixed reality performances that incorporate and adapt gestures from traditional dance, and permeate an investigation of plant-data-body ecologies.

Bonnie Mitchell is a new media artist and Professor at Bowling Green State University in Digital Arts, in Bowling Green, Ohio, USA. Mitchell is a member of the ACM SIGGRAPH History and Digital Arts Committee where she focuses on the development of the SIGGRAPH archives and coordination of the SPARKS lecture series. Mitchell’s artworks explore spatial and experiential relationships to our physical, social, cultural, and psychological environment through interaction, abstraction and audio. Her current creative practice focuses on development of physically immersive environments using interaction via electronics and special FX to reveal change over time. Her work has been exhibited internationally at numerous venues.

Claire Tracey is a researcher and artist whose work explores sustainability and the innovative use of plastics. Integrating theory and practice in public art, upcycling, and audience engagement, she aims to raise awareness about humanity’s connection to the planet. Collaborating with arts and culture institutions, businesses, and international enterprises, Claire creates large-scale sculptures and installations. She employs upcycled materials from various organisations to provoke discussions on consumption, design, responsibility, and purpose, redefining and revaluing the materiality of waste through art.