[ABOUT] [SPARKS] [EXHIBITIONS] [EVENTS] [COMMUNITY]

AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems

Co-sponsored by ACM SIGGRAPH Digital Arts Committee Community Member and Leonardo/LEAF Chair
Coordinated by: Andrés Burbano and Ruth West

Event Date and Time: 26 August 2020 : 1:00pm PDT

Description:

What is the role of artists, engineers and computer graphics professionals in creating more equitable technologies for society? How can we ensure that inequalities are not transferred to and exacerbated in AI/ML algorithms, and that underserved communities benefit while having a say in how their data is collected and used? Join creative-AI practitioners and technologists for a lively dialogue on inclusive practices in the development and use of AI.

Speakers

Valencia James: https://valenciajames.com/

Vernelle Noel: http://vaanoel.com

Nettrice Gaskins: https://www.nettricegaskins.com

Amelia Winger-Bearskin: https://github.com/Ameliawb/bios/blob/master/full_bio.md

Location:

Virtual

Coordinators(s):

Andrés Burbano

Andrés Burbano is Associate Professor in the Department of Design at Universidad de los Andes, in Bogota, Colombia. Burbano holds a PhD in Media Arts and Technology from the University of California Santa Barbara, and is visiting professor at the Danube University in Krems, in Austria, and the Potsdam University of Applied Sciences, in Germany. “Burbano, originally from Colombia, explores the interactions of science, art and technology in various capacities: as a researcher, as an individual artist and in collaborations with other artists, designers, scientists, and engineers. Burbano’s work ranges from documentary video (in both science and art), sound and telecommunication art to the exploration of algorithmic cinematic narratives. The broad spectrum of his work illustrates the importance, indeed the prevalence, of interdisciplinary collaborative work in the field of digital art.”

Ruth West

Ruth West is a creative technologist bridging big data‚ visualization‚ sonification‚ virtual and augmented‚ reality‚ 3D fabrication‚ and social and mobile media with domains such as neuroscience‚ genomics‚ astronomy‚ urban ecology‚ microbiome‚ entertainment and digital remix culture. She creates works with multiple entry points that can exist concurrently as aesthetic experiences‚ cultural interventions or entertainment and serve as the basis for artistically-impelled scientific inquiry and tools. This results in technology R&D‚ novel artworks‚ large-scale public engagement and entertainment experiences‚ new knowledge and insight‚ cross-disciplinary educational and research opportunities and industry-academic-community partnerships.