This session will include presentations from key members of the ACM SIGGRAPH archive team who will discuss various aspects of the archives. The ACM SIGGRAPH History Archive is both a physical and online repository that contains information related to the SIGGRAPH conferences and organization. It is still in development and is being built with a team of international volunteers and student interns. The contents of the physical archive come from private and institutional collections and is currently housed at Bowling Green State University.
From gathering and inventorying the artifacts to preparing and entering the data to building the technical infrastructure to bringing the archive alive at the 50th conference celebration, the presenters will give the attendees a backstage tour of the entire pipeline. This journey through time will include a discussion of the early days of SIGGRAPH swag, creating relationships between data and transforming the physical and online archive into an exhibit worthy of presentation at the 50th SIGGRAPH Conference celebration.
The ACM SIGGRAPH Archive is sponsored by ACM, ACM SIGGRAPH, ACM SIGGRAPH Digital Arts Committee, ACM SIGGRAPH History Committee, and the generous support of a number of Computer Graphics Pioneers.
Presenters:
Jan Searleman – Clarkson University
Maxine Brown – University of Illinois at Chicago (UIC)Electronic Visualization Laboratory (EVL)
Pete Segal – ACM SIGGRAPH
The ACM SIGGRAPH History Archive: https://history.siggraph.org
Bonnie Mitchell is a new media artist and Professor at Bowling Green State University in Digital Arts, in Bowling Green, Ohio, USA. Mitchell is a member of the ACM SIGGRAPH History and Digital Arts Committee where she focuses on the development of the SIGGRAPH archives and coordination of the SPARKS lecture series. Mitchell’s artworks explore spatial and experiential relationships to our physical, social, cultural, and psychological environment through interaction, abstraction and audio. Her current creative practice focuses on development of physically immersive environments using interaction via electronics and special FX to reveal change over time. Her work has been exhibited internationally at numerous venues.