
Hong Kong, Hong Kong Fri, Nov 13, 2026 at 9:00 am HKT
Melbourne, Australia Fri, Nov 13, 2026 at 12:00 noon AEDT
New York, USA Thu, Nov 12, 2026 at 8:00 pm EST
Los Angeles, USA Thu, Nov 12, 2026 at 5:00 pm PST
London, United Kingdom Fri, Nov 13, 2026 at 1:00 am GMT
Paris, France Fri, Nov 13, 2026 at 2:00 am CET
Technologies for playful interactions like Generative AI and immersive realities are enabling artists and designers to work with new capabilities in narrative storytelling. LLM-based real time interactions and immersive tools allow for customized engagements that can create context-sensitive dialogues and player-centered environments. How may these tools be applied to raise awareness and increase engagement with social good topics like climate change, social identity, sustainability, inclusive communities, or empathy with diverse perspectives?
This session invites practitioners and researchers engaged with the use of diverse tools in SIGGRAPH communities for interactions that invite play, creating gameful engagements that serve particular social good. The interventions created may involve diverse forms like video games to participatory play to installations and playable media. They share the common goal of applying play to make the intervention engaging, rewarding, and experiential, turning static environments into environments of serendipity, make-belief, and imaginative. Social good issues like climate change and sustainability is often difficult to communicate to lay audiences, because the goals are often far from personal agendas and results of the social good issues are often far from alignment to personal interests. Audiences may have pre-formed beliefs and solidified opinions that are hard to change for social good perspectives.
To empower empathy and belief around social good issues, games can create a magic circle for audiences to enter a world unlike their own, where they can experience engagements that encourage switch in perspectives and acceptance of differing beliefs because they exist in a fictional world where opinions no longer align with the real world. Recent work have used art technology such as customized interactive dialogue, immersive environments designed for empathy, etc. to address social good issues using a playful paradigm. The designed playful interactions takes the audience away from opinions and policy debates and into a designed world where the narratives and world logic provides interactive content that tell about the social good narrative in a more engaging way.
Generative AI and immersive tools have particularly led to interest in SIGGRAPH communities involved with building games and interactive narrative interventions that utilizes these capabilities to tell a social good story taking players away from the ordinary world.
- What playful interactions are engendered by these tools?
- How can we overcome the challenges, limitations, and biases of these tools?
- What strategies can we develop in the future applying these tools to playful narrative interactions?
This session hopes to engage the SIGGRAPH community to show their developed concepts as well as explorations in tools for playful engagements with technology. We hope to incubate a sector of game and playful interaction based technologists in SIGGRAPH dedicated to positive social goals of social change and environmental applications.
RAY LC’s practice investigates how humans adapt to novel interaction environments in creative expression with AI and machines. He takes perspectives from his own research in neuroscience (Nature Communications) and in HCI (CHI, CSCW, HRI, DIS) in his artistic practice, with notable exhibitions at New York Hall of Science, KYOTO Design Lab, Ars Electronica Linz, NeurIPS, CVPR, Osage Gallery, Videotage, Goethe Institute, Hong Kong Arts Centre, PMQ, Taikwun, Science Gallery MSU, National Asia Culture Center Gwangju, ISEA, IEEE VISAP, SIGGRAPH Asia. RAY has a PhD in Neuroscience from UCLA, and an MFA from Parsons School of Design, currently teaching at City University of Hong Kong School of Creative Media. He has been awarded by Japan Society for the Promotion of Science, Microsoft Imagine Cup, Davis Peace Foundation, NY Foundation for the Arts, Hong Kong Arts Development Council, Hong Kong Research Grants Council. RAY founded the Studio for Narrative Spaces: https://recfro.github.io/.