A’s Punitive Strike V.1
Finalist
Artist(s):
· Song Hening · Qian Koi · Yang Suqi
School Information:
China Academy of Art
Graduate Student
Artwork Information:
Medium: AI animation, Blender Modeling, Unreal Engine rendering
Duration: 5:25
Category: AI Animation
Description:

The work begins with the numerical arrangements of ancient nine-square divination, transforming the grid into an audio-visual generative system. During the creative process, I allow the “specimen” protagonist to repeatedly escape, deform, and be rewritten, creating a mutual pull between order and chaos. Its innovation lies in combining divinatory logic, the rupture of frameworks, and the flow of sensory forces, presenting the evacuation of the visible subject from the concrete into the abstract. It points toward a speculative future: when systems are no longer stable, how might the subject regenerate itself among algorithms, omens, and loss of control?

Technical Information:

This project is centered on 3D construction and real-time rendering, primarily utilizing Blender for modeling and scene building, and Unreal Engine 5 for visual output. Artificial intelligence serves as an assistive mechanism, deeply integrated throughout the entire creative process. Midjourney is employed to generate concept images, material references, and visual elements, supporting creative direction and aesthetic decision-making. The AI tools are closely coupled with the 3D workflow, collectively contributing to the generation and expression of the work.

Technologies and Models Used:

  • Blender – 3D modeling and scene construction
  • Unreal Engine 5 – Real-time rendering and visual presentation
  • Midjourney – AI image generation model for full-process visual assistance
Additional Images:
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