
The Techspressionist Artists – the Inspiration:
- A collaborative partnering up with a Techspressionist Artist:
An artistic approach in which technology is utilized as a means to express emotional experience.
Techspressionism: /tek-spresh-uh-niz-uh m/ – www.youtube.com/@Techspressionism
- Victor Acevedo, www.acevedomedia.com/, www.instagram.com/victoracevedo347/,
- Randi Matushevitz, www.randimatushevitz.com/, www.instagram.com/randimatushevitzart/,
- Cynthia Beth Rubin, www.cbrubin.com/, www.instagram.com/cbrubinstudio/
- Annette Weintraub, www.annetteweintraub.com/, www.instagram.com/annetteweintraub/
A (4) team AR exhibition will be created by the curators – agreed upon by selected members:
- All contributors will be open to work with each other in our collaborative experiment
- All Teams will be a combination of the following roles – (~ 2 – 3+ Artists/groups in total)
- Sound Artist
- AR Artists/Technologists
- Techpressionist Visual Artist
- All selected teams will develop an agreed upon final working process to deliver a final work of Art.
All Final Submission requirements for each selected team
All work is part of a larger collaboration conversation. All final works will need all teams members’ final agreement of completion. All Artists will share equal credit (Sound, AR, & Techpressionist)
- AR Artists: (A Video Mode and a Play Mode)
- A video work to be exhibited inside the AR environment
- (~ 2 – 4 minutes including screen credits)
- An Interactive – Play Mode
- An application activated by a QR code allowing audiences to experience the piece directly will be needed to trigger the experience both online and/ onsite.
- A video work to be exhibited inside the AR environment
Important: All works will be inspired by and work in collaboration with the Techspressionist Artist. A still image and/or a video.
- Composers: (A Video Mode and a Play Mode)
- An audio track of original music will be created
- (~ 2 – 4 minutes including screen credits)
- An audio track of original music will be created
- An agreed upon collaborative artistic process with all team members will be required along with several agreed upon meetings allowing team members ample time to share ideas.
- Attending three (3) meetings with the entirety of the contributing artists and exhibition team will be needed.
- Collaborative partners – Techspressionists – https://techspressionism.com/
- Artists: Victor Acevedo, Randi Matushevitz, Cynthia Beth Rubin, & Annette Weintraub
- LACDA – https://www.lacda.com/
- ACM SIGGRAPH DAC – https://dac.siggraph.org/
Joshua Dickinson is a programmer and computational artist interested in blurring the boundary between humans and machines. He received a BA in music composition from Columbia University in 2010 and an MS in Multimedia Engineering from the Media Art and Technology department at UC Santa Barbara in 2013. His research centers around human-computer interaction, cultural analytics, computer vision, and the exploration of large or otherwise unique datasets. He enjoys trying to digitally quantify and simulate things we normally consider very “organic,” hopefully as a way of getting closer to what actually makes us human.
In 2012 he founded Unfiltered Audio, a company that has released dozens of instruments and effects used throughout the music industry. In 2023 he founded SoundLabs.ai, dedicated to pushing the boundaries of human creativity through novel generative AI algorithms. SoundLabs has formed a research-partnership with Universal Music, with which they created a Spanish language AI recreation of “Rockin’ Around the Christmas Tree” by Brenda Lee, a first in the industry and featured in Rolling Stone Magazine.
As a teacher at Berkeley City College, Joshua has developed curriculum related to Virtual Reality, Game Design, HCI, Computer Graphics, and Creative Coding.
Dr. Gustavo Alfonso Rincon is an educator, design practitioner, entrepreneur, research scholar, and thought leader in the fields of art, architecture, and media arts and sciences. His work explores new forms of spatial intelligence, digital creativity, and interdisciplinary innovation, while advancing education and research as a human right.
Rincon is educated as an architect, artist, and media arts researcher. His academic and creative research has been exhibited nationally and internationally, alongside collaborations with global clients. As a member of the AlloSphere Research Group, Rincon has collaborated on immersive projects, featured at the Computer History Museum, Getty’s PST ART, ISEA, SIGGRAPH, and TED Vancouver.
Currently, Rincon serves as Design Research Director for New Media Architecture(s) & Engineering, as well as Curator for Media Arts/Design & Sciences – Senior Adv. at the AlloSphere. Gustavo also is an administrative Co-Director and Curator for Digital Futures International. He is an Editorial Board Member for the Design International Series at Franco Angeli, Milan, a reviewer for Leonardo | MIT Press Journal, and a juror for the Excellence in Science Communication Awards, administered by the National Academies of Sciences, Engineering, and Medicine in partnership with Schmidt Sciences.