SIGGRAPH 2023 Sneak Preview

Moderated by: Rebecca Ruige Xu
Date and Time: May 26, 2023

New York, USA Fri, May 26, 2023 at 4:00 pm EDT
Chicago, USA Fri, May 26, 2023 at 3:00 pm CDT
Denver, USA Fri, May 26, 2023 at 2:00 pm MDT
Los Angeles, USA Fri, May 26, 2023 at 1:00 pm PDT
UTC, Time Zone Fri, May 26, 2023 at 8:00 pm

  View the Recording of the Session: https://vimeo.com/830833820

Session Description:

This special SPARKS session will present a Sneak Preview of the amazing creative content and programming at the SIGGRAPH 2023 conference. SIGGRAPH will hold its 50th conference Aug. 6-10, in Los Angeles, California. This special event will focus on past creative and technical milestones as well as project forward and speculate what the future may have in store. The May SPARKS presenters are from a variety of creative program areas within the conference and will provide insight into some of the accepted submissions and special events happening at this year’s SIGGRAPH conference.

Overview of SIGGRAPH 2023
Erik Brunvand     

Like the Atomic Age of yesterday, the Information Age of today, and the Imagination Age of tomorrow, SIGGRAPH represents a near-perfect timeline of discovery and advancement in the computer graphics world. For 50 years, the conference has ushered in new breakthroughs, bolstered a community of perpetual dreamers, and mapped a future where exponential innovation isn’t just possible — it’s inevitable.

With that in mind, SIGGRAPH is more than a passive highlight of yesteryear. It’s a system that transcends time, where energy and inspiration continuously coalesce to drive infinite advancement. Celebrating 50 years of our conference presents the opportunity to recognize 2023 as the Age of SIGGRAPH, a living era in the conference legacy that honors the full chronology of the industry, the community, and the organization — then, now, and far into the future.

This year, we celebrate this magnificent milestone in computer graphics and interactive techniques as we embark on the next 50 years of innovation. We invite you to contribute your audacious ideas in computer graphics, digital art, animation, visual effects, new realities, artificial intelligence, research, and more. Let’s celebrate the Age of SIGGRAPH as a living era, one that will reach generations in 2023 and beyond. I look forward to imagining and inventing our bold and bright future, together!

Art Gallery
Yoon Chung Han     

From the constant evolution of technology emerges art. Celebrate 50 years of art-tech experimentation in the Art Gallery, a juried exhibition that invites reflection on the past while challenging the boundaries of tomorrow’s technology.

Art Papers
Nick Henchoz     

Art has a responsibility to contribute cultural and humanist dimensions to our definition of the future. Drawing on 50 years of experimentation, discover how the intersection of art and technology moves us from ephemeral performance to sustainable innovation. Accepted Art Papers are published in the Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT) special issue on SIGGRAPH 2023 Art Papers.

Courtney Starrett     

Get up close and personal with the most innovative technologies and techniques. Labs puts new research in the palms of participants’ hands in three different formats. Learn through workshops in the hands-on classroom, experiment with installations, and interact with demonstrations and tutorials from SIGGRAPH programs such as Technical Papers, Courses, and Art Gallery.

50th Conference History Celebration
Bonnie Mitchell     

Be part of history as we celebrate 50 years of SIGGRAPH conferences by reflecting on major achievements in computer graphics and interactive techniques from the past as well as exploring the potential innovation and creativity to come. The 50th conference will honor renowned individuals, seminal research, creative breakthroughs, and milestones in computer graphics and interactive techniques from 1974 to the present, along with a glimpse into possible futures.

Electronic Theater
John Kalaigian     

The Computer Animation Festival Electronic Theater, a qualifier for the Academy of Motion Picture Arts and Sciences, is the pinnacle of animation excellence. Discover the evolution of animation and the limitless possibilities ahead through this showcase of short stories told through computer graphics.

Immersive Pavilion
Derek Ham     

Immersive technologies enrich the way we interact in the social, professional, and personal spheres of our lives while offering daring and unique solutions for wicked problems. Celebrate the exciting evolution of AR, VR, and MR, and connect the dots between past, present, and future advancements in the Immersive Pavilion.

Digital Art Community Sessions
Rebecca Ruige Xu     

Rebecca Xu will present an overview of the ACM SIGGRAPH Digital Arts Community (DAC), a dedicated organization that fosters year-round engagement and dialogue within the digital, electronic, computational, and media arts. She will describe the various activities and initiatives undertaken by DAC, highlighting the SPARKS Lightning talks series, our online exhibitions, and other programs and activities associated with the group.


Rebecca Ruige Xu

Rebecca Ruige Xu, chair of the ACM SIGGRAPH Digital Arts Committee, currently teaches computer art and animation at Syracuse University. Her artwork and research interests include experimental animation, visual music, artistic data visualization, interactive installations, digital performance and virtual reality. Her recent work has been shown at: ISEA; Ars Electronica; SIGGRAPH Art Gallery; IEEE VIS Arts Program, Museum of Contemporary Art, Italy; Los Angeles Center for Digital Art, USA; FILE– Electronic Language International Festival, Brazil; International Digital Art Exhibition, China; Boston Cyberarts Festival, USA.