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Beyond the Illusion: The Evolution of Animation
Moderated by: Juergen Hagler and Bonnie Mitchell
Date and Time: December 11, 2026

New York, USA Fri, Dec 11, 2026 at 12:00 noon EST
Los Angeles, USA Fri, Dec 11, 2026 at 9:00 am PST
Vienna, Austria Fri, Dec 11, 2026 at 6:00 pm CET

  Call for Participation: https://forms.gle/eXzZUMJ4gRbtadKR6
  Deadline: November 1, 2026

Session Description:

This SPARKS session is an exploration of how animation has evolved over the past century—from hand-drawn experiments to the sophisticated digital techniques that define today’s animation art form. This session will trace key milestones in animation history, examine the technological breakthroughs that reshaped the medium, and provide insight into how traditional principles continue to inform contemporary digital work.

This session invites artists, historians, and computer graphics pioneers to discuss the early days of animation—with an emphasis on experimental work and innovations that established the foundation that defines animation as an art form today. The session will explore the evolution of computer animation and how the illusion of movement and the language of animation—timing, squash and stretch, anticipation, and character acting helped drive the invention of new technologies. These core principles, first established in the era of hand-drawn cel animation, remain essential in the digital pipelines of today.

The emergence of computer-generated imagery (CGI) in the late 20th century opened the door to new aesthetic possibilities, new storytelling approaches, and entirely new production workflows. Both commercial works such as Tron (1982 Walt Disney), Jurassic Park (1993 Steven Spielberg), and Toy Story (1995 Pixar) and independent works such a Hunger (La Faim) (1974 Peter Foldes and Marceli Wein), Arabesque (1975 John Whitney Sr.), and Sunstone (1981 Ed Emshwiller and Alvy Ray Smith) were groundbreaking and highlighted the growing partnership between artists, technologists, and the digital tools that helped shape the new aesthetic.

As digital tools became widely available, the democratization of digital animation enabled new aesthetic directions and storytelling methods to emerge. Affordable software, online learning platforms, and open-source tools broadened access, enabling independent creators and small teams to produce high-quality work. Animators in the 1980s and 90s expanded the medium by inventing and appropriating tools and redefining the expected outcome. By the early 2000s, animation had escaped the confines of the screen and was projected onto buildings and used as an essential element in installation art, virtual reality environments, and video games.  Animation expanded beyond its traditional status as an entertainment medium into an artistic tool capable of communicating messages and emotional content in a whole new way.  With the introduction of Generative AI, contemporary animation is again undergoing an aesthetic and process-oriented transformation. But contrary to belief that these new technologies will replace traditional artistry, historic animation techniques and the underlying principles are as important as ever. Today it is common to see the merging of the old and the new with unexpected and refreshing results.

This session will include speakers that will reflect on the history of animation and technology’s impact on this versatile art form. Attendees will gain a deeper appreciation of animation’s history, an understanding of how techniques evolved from traditional to digital, and a sense of where emerging technologies may lead animation in the future.


Moderator(s):
Juergen Hagler

Juergen Hagler is an academic researcher and curator working at the interface of animation, game, and media art. He studied art education, experimental visual design, and cultural studies at the University for Art and Design Linz, Austria. Currently, he is a Professor of Computer Animation and Media Studies and the head of studies of the bachelor’s and master’s programme Digital Arts at the University of Applied Sciences Upper Austria, Hagenberg Campus. Since 2014 he has been the co-head of the research group Playful Interactive Environments, focusing on investigating new and natural forms of interaction and using playful mechanisms to encourage specific behavioral patterns. Juergen Hagler has been involved in the activities of Ars Electronica since 1997 in a series of different functions. Since 2017 he is the director of the Ars Electronica Animation Festival and initiator and organizer of the Expanded Animation Symposium.

Bonnie Mitchell

Bonnie Mitchell is a new media artist and Professor at Bowling Green State University in Digital Arts, in Bowling Green, Ohio, USA. Mitchell is a member of the ACM SIGGRAPH History and Digital Arts Committee where she focuses on the development of the SIGGRAPH archives and coordination of the SPARKS lecture series. Mitchell’s artworks explore spatial and experiential relationships to our physical, social, cultural, and psychological environment through interaction, abstraction and audio. Her current creative practice focuses on development of physically immersive environments using interaction via electronics and special FX to reveal change over time. Her work has been exhibited internationally at numerous venues.