A New Media Techspressionist Architectures-AR Experiment
A Mediated Speculative Expression in an AR – AV Immersive LA Dream World
Techspressionist, & Los Angeles Center For Digital Art (LACDA)
Curated by: Joshua Dickinson and Gustavo Alfonso Rincon
Deadline for Submissions: April 27, 2026
Exhibition Opening: July 1st, 2026 | Conference Dates: 19-23 July 2026
Submission Information:

A Call for Participation – An Audio/Visual Augmented World Collaborative Teams Experiment  

SIGGRAPH – LA 2026 – 19–23 July : ACM SIGGRAPH DAC + LACDA Openning July 1st. 

Deadline: Monday April 27th, 11:59 PM

Submission Link Form: https://forms.gle/H4kApSjsMUemGwY78 

We are inviting artists from around the globe to consider being a part in the creation of a new collaborative team trio comprising of three (3) artistic roles in the areas of – Sound & Augmented Reality to work with a Techspressionist (Victor Acevedo, Randi Matushevitz, Cynthia Beth Rubin, & Annette Weintraub). 

After an initial curatorial review selection process of all interested composers and AR artists to the call, then Four (4) Teams of three (3) (individuals/sub teams) will be formed.

Each creative team will then have 2 months to complete a newly improvised work with an open theme of “A Mediated Speculative Expression in an AR – AV Immersive LA Dream World.” This is an open ended theme for each team to envision what is creatively possible for our present “moment” in time. 

The new Augmented Reality work will be completed by July 1st, 2026 and will be featured at the conference on July 19 – 23; extending the existing urban environmental language of the city across disciplines, histories, and communities. 

This work will be shown and broadcast live in different remote sites TBD as part of a larger exhibition in partnership with the Techspressionists conceived as a new conceptual curated AR album for the City of Angels.

Visual AR Artists – Call for Participation:  (Three representative images or portfolio)

  • We will be accepting AR Artists proposals highlighting their research to work with Techspressionist artists.
    • 4 AR Artists will be selected to be a part of the Artist collaboration experiment.
      • A ranked selection (1- 4) will be needed in order of preference to formalize a final selection process in team building. 

Composers/Musicians/Sound Artists – Call for Participation: (A 30 second demo clip) 

Theme: We are open to all eclectic/experimental music styles – so long as it relates to the exhibition concept.

  • We will be accepting 30 second clips to be selected to be a part of either
    • 4 composers will be selected to be a part of the Artist collaboration experiment. 
      • A ranked selection (1- 4) will be needed in order of preference to formalize a final selection process in team building. 
    • All other submissions will be invited to independently submit to an alternative “City of Angeles” all-audio conceptual streaming exhibition/program – developing new works or sharing existing works that fit the theme.

If you have any questions, please contact us @ newmediaarchitectures@gmail.com 

Introduction:

All AR Exhibition Collaborative Team Member Roles: 

The Techspressionist Artists have volunteered selections of their work as base material for a new artwork, created collaboratively by each selected trio. Composers will contribute a musical piece that serves as the sonic score for the transformational process. Rather than functioning as a traditional soundtrack, each composition will act as a driving input for a collaborating Visual AR Artist, shaping visual form, motion, and spatial behavior within the piece. Through this process, the original Techspressionist artwork will be transformed and augmented through a collaboration that ebbs and flows within digital layers of information, generating a new digitized hyperreality.

The Techspressionist Artists – the Inspiration

  • A collaborative partnering up with a Techspressionist Artist: 

An artistic approach in which technology is utilized as a means to express emotional experience.

Techspressionism: /tek-spresh-uh-niz-uh m/www.youtube.com/@Techspressionism

  1. Victor Acevedo, www.acevedomedia.com/, www.instagram.com/victoracevedo347/
  2. Randi Matushevitz, www.randimatushevitz.com/, www.instagram.com/randimatushevitzart/
  3. Cynthia Beth Rubin, www.cbrubin.com/, www.instagram.com/cbrubinstudio/
  4. Annette Weintraub, www.annetteweintraub.com/, www.instagram.com/annetteweintraub/

A (4) team AR exhibition will be created by the curators – agreed upon by selected members: 

  • All contributors will be open to work with each other in our collaborative experiment
  • All Teams will be a combination of the following roles –  (~ 2 – 3+ Artists/groups in total)
    • Sound Artist
    • AR Artists/Technologists
    • Techpressionist Visual Artist 
  • All selected teams will develop an agreed upon final working process to deliver a final work of Art. 
Description:

All Final Submission requirements for each selected team

All work is part of a larger collaboration conversation. All final works will need all teams members’ final agreement of completion. All Artists will share equal credit (Sound, AR, & Techpressionist) 

  • AR Artists: (A Video Mode and a Play Mode) 
    • A video work to be exhibited inside the AR environment
      • (~ 2 – 4 minutes including screen credits)  
    • An Interactive –  Play Mode
      •  An application activated by a QR code allowing audiences to experience the piece directly will be needed to trigger the experience both online and/ onsite.  

Important: All works will be inspired by and work in collaboration with the Techspressionist Artist. A still image and/or a video. 

  • Composers: (A Video Mode and a Play Mode) 
    • An audio track of original music will be created
      • (~ 2 – 4 minutes including screen credits)  
  • An agreed upon collaborative artistic process with all team members will be required along with several agreed upon meetings allowing team members ample time to share ideas. 
  • Attending three (3) meetings with the entirety of the contributing artists and exhibition team will be needed. 

The Idea

We are inviting all creatives – Composers, Sound Artists, Music Producers, Computer Scientists, and Media Artists to be part of a collaborative Augmented Reality exhibition for SIGGRAPH LA 2026.

AI, data, and automated robotic systems now decorate and reshape movement within the Los Angeles building blocks, streets, freeways, highways, and underpasses. The impact on all the living interspecies populations in flowing movement above, below, within, and through a new definition of a City built on invisible economies of desire. Delivery robots, self-driving cars, and app-based mobility transport can be seen in its totality as a new kind of realized machinic – Algorithmic “Dream.” 

How can we describe this new state of being, “life” within a new contemporary media-architecture(s) in arguably the most creative media city in the history of the world, Los Angeles, CA? What is a performative expression today in the arts for the 21st century? Techspressionism in LA is born of the science of fiction, the economies of cinematic dreams, experiences as a collapse of urban (e)scapes, and the contrasting geospatial maps that lead our lives forward in space and time. 

A new rethinking in all forms of space, an augmented public and private urban layered series of technological fabrics are born by reclaiming space as a radical medium within our invisible digitized world as part of a new expressive language of media. 

  • We invite artists, hackers, makers, and techno-scientists to build a new creative community exchanging artistic gestures for all to hear, feel, and see as a non commodifiable open performative experience – as forms + shapes + sounds. 
  • We propose to find a community of artistic explorers, urban media artists and scientists, who can radically rethink a human digitized expression for our world. A constant search for a new philosophical art of framing, new stories of Los Angeles inspired by a conceptual technological “plateau” with the potential of releasing humanity’s full imaginative power from this geographic epicenter of export in a culturally diverse America. 
  • We now want to move beyond Mike Davis’ The City of Quartz, that defined LA’s past, Hollywood’s cinematic visions of escape in the future, and the music that marked many generational shifts making sense of our sonically chaotic present day. 
  • We ask: What is the new language of augmented reality, mediated art of today? 

Our creative inquiry draws from sources that help frame our contemporary life starting from Gene Youngblood’s Expanded Cinema on the boundaries of the art of perception from moving images; Jean Baudrillard’s Simulacra and Simulation on the realities produced by language of symbols in a Post Modern society; Graham Harman’s Object-Oriented Ontology on the meaning of being, embedded in our many types of material worlds; and Deleuze & Guattari’s A Thousand Plateaus for proposing tools for releasing our limits in rethinking our existing philosophical grounds for reimagining society. To bring these ideas into a critical and radical conceptual dialogue, we look to Andrew Culp’s Dark Deleuze as a guerrilla guide to refusing the algorithmically-guided lights, synthetic cloud computing systems substituting nature into the minds of each person as an agent.

The days and nights of LA’s inhabitants with a constantly evolving visual music of technological messaging, let us rethink as New Media Architect(s), the composers of the covered walls and signage on the sides of buildings made of the images on LED Screens. The spaces that live in the in-between without viewable biological life, let’s explore together all possible computationally born life that can add to our human experience. 

This is an artistic movement as critique starting from LA and moving out toward a global celebration of the miracle that we call “life.”

We welcome all to submit works that resonate with the spirit of the exhibition! 

Acknowledgements:
Curator/Organizers(s):
Joshua Dickinson

Joshua Dickinson is a programmer and computational artist interested in blurring the boundary between humans and machines. He received a BA in music composition from Columbia University in 2010 and an MS in Multimedia Engineering from the Media Art and Technology department at UC Santa Barbara in 2013. His research centers around human-computer interaction, cultural analytics, computer vision, and the exploration of large or otherwise unique datasets. He enjoys trying to digitally quantify and simulate things we normally consider very “organic,” hopefully as a way of getting closer to what actually makes us human.

In 2012 he founded Unfiltered Audio, a company that has released dozens of instruments and effects used throughout the music industry. In 2023 he founded SoundLabs.ai, dedicated to pushing the boundaries of human creativity through novel generative AI algorithms. SoundLabs has formed a research-partnership with Universal Music, with which they created a Spanish language AI recreation of “Rockin’ Around the Christmas Tree” by Brenda Lee, a first in the industry and featured in Rolling Stone Magazine.

As a teacher at Berkeley City College, Joshua has developed curriculum related to Virtual Reality, Game Design, HCI, Computer Graphics, and Creative Coding.

amusesmile.com 

unfilteredaudio.com 

soundlabs.ai

Gustavo Alfonso Rincon

Dr. Gustavo Alfonso Rincon is an educator, design practitioner, entrepreneur, research scholar, and thought leader in the fields of art, architecture, and media arts and sciences. His work explores new forms of spatial intelligence, digital creativity, and interdisciplinary innovation, while advancing education and research as a human right. 

Rincon is educated as an architect, artist, and media arts researcher. His academic and creative research has been exhibited nationally and internationally, alongside collaborations with global clients. As a member of the AlloSphere Research Group, Rincon has collaborated on immersive projects, featured at the Computer History Museum, Getty’s PST ART, ISEA, SIGGRAPH, and TED Vancouver. 

Currently, Rincon serves as Design Research Director for New Media Architecture(s) & Engineering, as well as Curator for Media Arts/Design & Sciences – Senior Adv. at the AlloSphere. Gustavo also is an administrative Co-Director and Curator for Digital Futures International. He is an Editorial Board Member for the Design International Series at Franco Angeli, Milan, a reviewer for Leonardo | MIT Press Journal, and a juror for the Excellence in Science Communication Awards, administered by the National Academies of Sciences, Engineering, and Medicine in partnership with Schmidt Sciences.

w2.mat.ucsb.edu/grincon/