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SIGGRAPH 2024 Sneak Preview
Moderated by: Rebecca Ruige Xu
Date and Time: June 28, 2024

Session Description:

Get ready for an exclusive preview of the stellar content and programming awaiting you at the SIGGRAPH 2024 conference in this special SPARKS session. As we usher in the next era of computer graphics and interactive techniques, creativity takes center stage in shaping our future. Mark your calendars for the premier conference set to unfold from July 28 to August 1, 2024, in Denver, Colorado. Our June SPARKS presenters, representing diverse creative program areas, will offer a sneak peek into accepted submissions and highlight special events that promise to make this year’s SIGGRAPH conference an unforgettable experience.

Additional Information:

DAC SPARKS – SIGGRAPH 2024 Sneak Preview – June 2024 from ACM SIGGRAPH on Vimeo.


Overview of the SIGGRAPH 2024 Conference

After celebrating 50 years of SIGGRAPH conferences, SIGGRAPH 2024 stands at the precipice of the next half-century of computer graphics and interactive techniques distinction, encouraging us to keep our minds one step ahead of what we can only imagine will come next. This positions us to ask: How do we continue to push the boundaries of what is possible to build our desirable technological future?

Imagination lies at the heart of this endeavor — the spark that ignites creation, enabling us to envision worlds and experiences previously unattainable. Through our collective vision, we have the power to intervene in the current technical landscape to produce fresh ideas and fascinating worlds. This, in turn, creates a lasting impact on the smallest to the largest scales, like our cities, our planet, and even our narratives.

Reimagining the future of computer graphics and interactive techniques starts with your contributions to and participation in SIGGRAPH 2024. Please engage with us by considering how you will contribute to building a desirable future through your most creative innovations in digital art, animation, visual effects, new realities, artificial intelligence, research, and more.

Overview of the SIGGRAPH 2024 Art Gallery

At the heart of human culture lies the very essence of language. The Art Gallery takes a captivating journey into the evolution of language technology in creative expression and the broader societal dialogues. How can you actively participate in these conversations?

From the ancient practice of smoke signals to the intricacies of computer code, the SIGGRAPH 2024 Art Gallery takes a comprehensive approach to the concept of language that extends beyond verbal communication alone. We define language as any structured and symbolic system used to convey meaning, encompassing words, signs, symbols, images, and other non-verbal cues. With this perspective in mind, we invite artists whose work spans the realms of art, design, technology, and research to contribute to this crucial exploration with their creative practices.

Overview of the SIGGRAPH 2024 Art Papers
August Black     

How do we come to terms with contemporary media art culture that consists of varied practices ranging from craft to design to installation, software, hardware, choreography, mixed-media, and more? What current trajectories exist now that algorithmic processes, decades in the making, have finally advanced so much that they can generate usable code, graphics, and sounds from spoken or written prompts? What new methods or questions are needed as we leave visual space and return to acoustic space where orality, ambience, and overlapping and touchless media reign? How do we define and navigate the intersectional suprastructure that allows certain media practices to flourish while others are starved or co-opted? How do we process the entirety of this networked sphere of media intercourse under real planetary constraints? The SIGGRAPH Art Papers track is the premier place to publish critical findings within these diverse fields of art practices where they converge on screen, through interactive methods, within digital, mechanical, or biological interfaces.

Overview of the SIGGRAPH 2024 Electronic Theater
John Kalaigian     

Since 1999, the SIGGRAPH Computer Animation Festival’s Electronic Theater has been recognized as a qualifying festival* by the Academy of Motion Picture Arts and Sciences (AMPAS). It began as an annual showcase of the advancements in computer graphics. Today, it celebrates computer graphics as a cornerstone of the mainstream mediums of animation, visual effects, gaming, scientific/data visualization, and storytelling.

Expand upon the democratization of creativity and spotlight the ingenuity of diverse creators in this prestigious animation showcase.

Overview of the SIGGRAPH 2024 Emerging Technologies
Angus Forbes     

Emerging Technologies highlights cutting-edge developments in graphics and interaction. From innovative approaches to display, capture, and interaction to exploring new technologies in robotics, machine learning, augmented reality, entertainment, and the arts, where will new tech take us next?

The SIGGRAPH 2024 Emerging Technologies program will present innovations in graphics and interaction, showcasing projects that highlight new possibilities and enable new experiences. We welcomed submissions that demonstrated creative methods and/or unexpected approaches with the potential for lasting impact.

Overview of the SIGGRAPH 2024 VR Theater

The VR Theater is a world-class showcase of exemplary virtual reality storytelling. Our main program will be experienced in a high-end, seated, panoramic, multi-viewer immersive space, running approximately one hour from start to finish.

NEW: This year we will be featuring a mixed reality lobby before each experience.

Immersive storytelling redefines the relationship between virtual and physical realities, creating synergies between concrete and polygonal worlds. Join us on location to explore the new age of immersive experiences with the SIGGRAPH 2024 VR Theater.


Moderator(s):
Rebecca Ruige Xu

Rebecca Ruige Xu teaches computer art as a Professor in the College of Visual and Performing Arts at Syracuse University. Her research interests include artistic data visualization, experimental animation, visual music, interactive installations, digital performance, and virtual reality. Xu’s work has appeared at many international venues including SIGGRAPH & SIGGRAPH Asia Art Gallery; ISEA; Ars Electronica; IEEE VIS Arts Program; Museum of Contemporary Art, Italy; Los Angeles Center for Digital Art, etc. She is the co-founder of the ChinaVIS Arts Program. Currently, Xu serves as the Chair of the ACM SIGGRAPH Digital Arts Committee and IEEE VIS’24 Arts Program Co-Chair.