
New York, USA Wed, Jun 3, 2026 at 4:00 pm EDT
London, United Kingdom Wed, Jun 3, 2026 at 9:00 pm BST
Los Angeles, USA Wed, Jun 3, 2026 at 1:00 pm PDT
Melbourne, Australia Thu, Jun 4, 2026 at 6:00 am AEST
Immerse yourself in an exclusive preview of the creative programming and digital art innovations awaiting you at SIGGRAPH 2026 in this special SPARKS session! Highlighting the intersection of art and technology, SIGGRAPH 2026 showcases how human creativity drives innovation, transforming the way we express and experience the world. Set against Vancouver’s stunning backdrop of urban energy and natural beauty, the conference celebrates over five decades of groundbreaking achievements while embracing the future of storytelling, immersive experiences, and human ingenuity.
In this SPARKS session, you’ll have a sneak peek into highlights from accepted submissions and key events happening at SIGGRAPH 2026. Discover how artists are redefining the boundaries between the physical and digital worlds, and gain insight into the stories and techniques that bring their visions to life. Join us to connect with SIGGRAPH’s vibrant creative spirit and get inspired by what lies ahead!
Rebecca Ruige Xu currently teaches computer art and animation at Syracuse University. Her artwork and research interests include experimental animation, visual music, artistic data visualization, interactive installations, digital performance, and virtual reality. Her recent work has been shown at: ISEA; Ars Electronica; SIGGRAPH Art Gallery; IEEE VIS Arts Program, Museum of Contemporary Art, Italy; Los Angeles Center for Digital Art, USA; FILE– Electronic Language International Festival, Brazil; International Digital Art Exhibition, China; Boston Cyberarts Festival, USA. Xu is the co-founder of the ChinaVIS Arts Program, Co-Chair of the IEEE VIS 2023 and 2024 Arts Program, and currently serves as Chair of the ACM SIGGRAPH Digital Arts Committee.
Victoria Szabo is a Research Professor of Visual and Media Studies and Gender, Sexuality, and Feminist Studies at Duke University. She also directs the Information Science + Studies Program and the PhD in Computational Media, Arts & Cultures. She has a PhD in Victorian Literature and Culture and works in digital humanities and media art, with an emphasis on location-based urban histories, multimodal cultural heritage, and digital storytelling. Before moving to Duke, she worked in Academic Technology at Stanford University. She is also part of the Psychasthenia Studio Art collaborative and the international Visualizing Cities consortium. She has been involved in a variety of SIGGRAPH Art-related roles, including SIGGRAPH Art Gallery Chair, Art Papers Chair, Art Papers Chair for SIGGRAPH Asia, Chair of the Year-Round Digital Arts Community for the Org, and is the current Chair of the Arts Advisory Group. She is also part of the SIGGRAPH Governance Committee. Victoria is the Art Papers Chair for SIGGRAPH 2025.